augmented reality in public spaces: basic techniques for video mapping. vol i

AUGMENTED REALITY IN PUBLIC SPACES
basic techniques for video mapping. Vol.I


Author: Donato Maniello
Foreword: Bruno Di Marino
2014 English edition – ISBN 978-88-95315-34-8 Edizioni Le Penseur
17 x 24 cm – 244 Pages – Full Colour Book
price: 32 Euro

 

To buy the book: www.lepenseur.it / www.amazon.co.uk

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This book, the first in a series, dedicated to New Technologies for the Arts, is aimed at all digital arts students (PC and MAC users) who want to try video mapping for the first time. Thanks to a course of reading that alternates theoretic concepts and practical exercises – explaining from how to take a photograph to how to request permission, from the layer masks to 2D and 3D animation, up to the final projection and warping – the reader will be able to project a video mapping event.

 

Brett Jones, researcher Microsoft and Disney, he dedicates the book a beautiful article on his personal website. Read.


Topics discussed:
The history of video mapping
The choice of video projector
Layer masks in Illustrator®
After Effects® and video mapping
g Cinema 4D®, 3D scenes, Camera Calibrator
Audio-video editing
Resolume Areana®, real time content and warping
The architectural survey
Mapping methods
Video mapping and bureaucracy

 

 

INDEX
Foreword by Bruno Di Marino
Introduction by Donato Maniello
Organisation of the volume

Chapter 1 – A brief history of video mapping  
1.1 What is video mapping? - 1.2 What is the future for video mapping? - 1.3 Vjing and video mapping: what are the differences? - 1.4 Brief overview of existing software and that used in this volume - 1.5 Compression formats and codecs

Chapter 2 – How to choose the video projector 
2.1 Video projector technology - 2.2 Features of video projectors - 2.3 Setting a scene type: projecting indoors on cubes

Chapter 3 – Architectural synthesis: creating layer masks in Illustrator®
3.1 Breaking down architecture into simple shapes: layer masks - 3.2 Basic functions of Illustrator for video mapping - 3.3 Export options for After Effects

Chapter 4 – After Effects®: basic tool for video mapping
4.1 After Effects graphic interface - 4.2 Importing files - 4.3 Key frame: the basics of animation - 4.4 Creation and animation of layer masks - 4.5 Basic filters: Corner Pin and Mesh Warp - 4.6 Simulating a 3D environment and virtual lighting

Chapter 5 – Cinema 4D®: basic tool for video mapping
5.1 Creating a 3D scene and Camera Calibration - 5.2 Simulation with lights and animation - 5.3 Application of textures and effects

Chapter 6 – Audio-video editing: video mapping in a single file 
6.1 Design and planning: the Storyboard - 6.2 Open source audio - 6.3 Adobe Premiere®: assembling and saving an audio-video sequence - 6.4 Transparency: the alpha channel and creating the “external profile” - 6.5 Masks with the alpha channel: “false mapping” - 6.6 Converting the various formats: MPEG Streamclip®

Chapter 7 – Resolume Arena®, managing content and warping in real time
7.1 Resolume Arena and the advanced module of warping - 7.2 Projection of a real three-dimensional model: the technique of warping todistort the video - 7.3 Projection a real three-dimensional model on surface - 7.4 Creating a mapping reference with the technique of warping

Chapter 8 – Surveying architecture: the first step to video mapping outdoors
8.1 The architectural survey - 8.2 Measuring the building: which measurements are really necessary? - 8.3 Calculating the height of a building - 8.4 The right video projector - 8.5 Positioning the video projector and the spectator’s point of view

Chapter 9 – Methods for mapping a surface 
9.1 Comparison of methods - 9.2 Trace mapping - 9.3 Photographic mapping

Chapter 10 – Procedure for implementing a video mapping event
10.1 Video mapping and bureaucracy - 10.2 Request for authorisation of the video projection - 10.3 Request for occupation of public property - 10.4 Request for authorisation to switch off the public lighting temporarily - 10.5 Request the closure of the area